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Universe InvedorsAI · XR · GAMES · CLOUD
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3D / XR / Metaverse

Immersive systems that solve real operational and commercial problems.

From AR enterprise tools and VR training platforms to digital twins, WebXR applications and metaverse environments — we build spatial computing experiences designed for production deployment. Every project is designed to solve a real problem, not demonstrate a technology.

Problems we solve

✓Physical training programmes that are expensive, dangerous or logistically impractical to operate at scale
✓Complex equipment or procedures that cannot be effectively communicated through 2D media
✓Industrial processes needing real-time monitoring across a 3D spatial model
✓Product visualisation that requires physical samples or impractical showroom setups
✓Geographical teams needing shared spatial collaboration environments
✓Customer experiences requiring immersive product interaction before purchase

Capabilities

Virtual Reality application development
Augmented Reality (ARCore / ARKit / Vuforia)
Mixed Reality enterprise tools
WebXR and browser-based 3D
Digital twins and industrial simulation
Virtual training platforms with assessment
Metaverse and social virtual environments
Three.js and Babylon.js web 3D applications
Meta Quest development (Quest 2, Quest 3, Quest Pro)
Real-time 3D rendering optimisation

Technologies

XR Engines
UnityUnreal Engine
XR SDKs
Meta XR SDKAR FoundationARCoreARKitOpenXRVuforia
Web 3D
Three.jsBabylon.jsWebGLWebXRGLTF/GLB
Rendering
URPHDRPCustom ShadersHLSL
AI Integration
LLM NPC systemsComputer VisionGenerative 3DGaussian Splatting

How we work

1

Use case validation

Confirm that XR is the right solution for the problem. Define success metrics, platform targets and hardware constraints.

2

Experience design

Design interaction patterns, spatial UX and content structure for the target hardware and user profile.

3

Prototype and stakeholder review

Build a testable prototype to validate core interactions, performance and user comfort before full production.

4

Content and system development

Build all environments, interactions, data integrations and AI systems.

5

Device testing and optimisation

Test on target hardware. Optimise rendering, thermal behaviour and controller ergonomics.

6

Deployment and training

Deploy to target devices or WebXR hosting. Provide user training and administrator documentation.

Frequently asked questions

Which headset platforms do you support?

Primarily Meta Quest 2/3/Pro for standalone VR. We also develop for PC VR via SteamVR/OpenXR. WebXR is used for browser-accessible experiences that do not require a headset.

Can VR training actually replace physical training?

For specific scenarios — particularly high-risk, high-cost or geographically distributed training — VR can be highly effective. We have deployed VR training platforms used by enterprise clients across multiple industries. Effectiveness depends heavily on proper instructional design alongside the technology.

What is a digital twin?

A digital twin is a live or near-live 3D representation of a physical asset, process or environment, connected to real data sources. We have built industrial digital twins connected to ERP systems, IoT sensors and operational databases.

Ready to start a 3d / xr / metaverse project?

Tell us what you're building. We'll come back with a direct assessment and approach.

Start a conversation