Universe Invedors Logo
Universe InvedorsAI · XR · GAMES · CLOUD
Research Studio

Universe Invedors Research Studio

Exploring the next generation of intelligent, spatial and human-centred technologies.

Exploring the next generation of intelligent, spatial and human-centred technologies. Our research informs our product engineering and keeps our technical direction ahead of market adoption.

Research at Universe Invedors is applied — every programme connects to a real product outcome or client capability. We clearly distinguish active development from exploratory concepts and research-stage ideas.

15

Total programmes

9

Active research

3

Research areas

6

AI programmes

Applied AI

6 programmes

AI-Generated Video Production

Active

Developing scalable pipelines for AI-generated video content — combining LLM script generation, Manim animation, diffusion visuals and TTS narration into a unified production workflow.

Phase 2: Multi-model orchestration

Progress65%
PyTorchStable DiffusionManimFFmpeg+2

Real-Time Avatar Lip Synchronisation

Active

Research into real-time lip synchronisation for 3D avatars using phoneme-driven audio analysis and blend-shape animation — targeting sub-50ms latency for live applications.

Phase 2: Latency optimisation

Progress45%
PyTorchFastAPIUnityAudio2Face+1

AI Agents for Production Applications

Active

Designing multi-agent architectures capable of autonomous task execution, tool use and long-horizon planning — for deployment in enterprise software workflows rather than research demonstrations.

Phase 3: Multi-agent coordination

Progress60%
LangChainAutoGPTGPT-4Vector DBs+2

Generative 3D from Text and Image

Prototype

Exploring text-to-3D and image-to-3D reconstruction methods — NeRF, Gaussian Splatting and mesh generation — optimised for game and XR asset pipelines rather than research renderings.

Phase 1: Pipeline validation

Progress35%
NeRFGaussian SplattingPyTorch3DOpen3D+2

2D Orthographic to Procedural 3D

Exploratory

Research into converting 2D engineering drawings and orthographic projections into parametric 3D models for architecture, industrial simulation and digital twin creation.

Phase 1: Dataset and pipeline design

Progress20%
Computer VisionPyTorchOpen3DBlender API+1

Computer Vision for Real-Time Systems

Active

Building production computer vision pipelines for object detection, tracking, pose estimation and scene understanding — targeting deployment on edge devices and GPU cloud infrastructure.

Phase 2: Edge deployment optimisation

Progress50%
PyTorchONNXTensorRTOpenCV+2

Spatial Intelligence

5 programmes

Next-Generation XR Interface Paradigms

Exploratory

Researching interaction models beyond controllers — spatial gestures, gaze-driven UI, voice-native environments and ambient spatial computing interfaces for enterprise and consumer XR.

Phase 1: Interaction model research

Progress25%
UnityMeta XR SDKOpenXRWebXR+1

Photorealistic Digital Humans

Prototype

Developing real-time digital human systems with believable facial animation, dynamic hair, cloth simulation and AI-driven conversation — targeting training simulations and virtual consultation platforms.

Phase 1: Real-time performance testing

Progress30%
Unreal EngineMetaHumanPyTorchAudio2Face+1

Spatial Collaboration Systems

Active

Building virtual collaboration infrastructure for distributed teams — shared 3D workspaces, spatial annotation, real-time data visualisation and presence systems for enterprise XR.

Phase 2: Persistence and synchronisation

Progress55%
UnityPhotonWebRTCWebSocket+2

Industrial Digital Twin Systems

Active

Research into bidirectional digital twin architectures connecting live industrial sensors, ERP systems and operational databases to real-time 3D simulation environments.

Phase 3: Live deployment and monitoring

Progress70%
UnityOdooIoTMQTT+3

High-Fidelity Training Simulation

Active

Advancing the fidelity and assessment capabilities of XR training simulations — including AI-driven scenario variation, performance analytics and adaptive difficulty systems.

Phase 3: Adaptive difficulty systems

Progress65%
UnityAI NPC SystemsTTS/STTAnalytics+1

Human Futures

4 programmes

Immersive Healthcare Interfaces

Active

Designing and building spatial interfaces for healthcare — virtual consultation environments, medicine visualisation, patient journey tools and clinical training simulations.

Phase 2: Clinical workflow integration

Progress55%
UnityWebXRREST APIsHIPAA Patterns+1

Immersive Learning Systems

Active

Research into how XR, AI and interactive 3D environments can improve learning outcomes across vocational training, STEM education and professional development.

Phase 2: Outcome measurement

Progress60%
UnityAIWebGLFlutter+2

Human Performance Systems

Exploratory

Exploring how technology can augment human performance in physical, cognitive and professional domains — through feedback systems, simulation, AI coaching and immersive training.

Phase 1: Research and conceptualisation

Progress15%
BiometricsComputer VisionAIXR+1

Consciousness Interface Concepts

Research Concept

Long-horizon conceptual research into the intersection of neuroscience, immersive technology and consciousness — exploring non-invasive BCI concepts for XR environment interaction.

Phase 0: Literature and concept review

Progress5%
EEGBCI ConceptsXRPython+1

Interested in research collaboration?

These research programmes are open to collaboration with universities, research institutions and companies investing in next-generation technology.

Discuss Collaboration