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Technical writing from Universe Invedors.

In-depth articles on AI, XR, Unity, AWS architecture, performance optimisation and production engineering.

In-depth articles on AI systems, XR development, Unity, AWS architecture, performance optimisation and production engineering.

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3D & Performance10 min read

Optimising Large GLB Models for Web-Based 3D Experiences

A practical guide to Meshopt compression, KTX2 textures, geometry quantisation and LOD strategies for delivering high-quality 3D on the web without destroying performance.

18 January 2025Read
Unity11 min read

Unity WebGL Performance and Memory Optimisation

Strategies and tooling for reducing Unity WebGL build size, improving load time and managing memory constraints — based on real production deployments.

10 December 2024Read
Digital Twin13 min read

Building an XR Warehouse Digital Twin with Odoo

Technical deep dive into connecting a Unity 3D warehouse simulation with Odoo inventory and transfer workflows via JSON-RPC — including bidirectional sync architecture.

5 November 2024Read
AI16 min read

Architecting AI Agents for Production Applications

Moving beyond demos — how to design multi-agent systems with tool use, memory, error recovery and monitoring for deployment in enterprise software environments.

30 September 2024Read
Game Development9 min read

Creating Cross-Platform Games with Unity

Practical architecture patterns for targeting Android, iOS, WebGL and XR from a single Unity project — without accumulating platform-specific debt.

14 August 2024Read
Cloud & Security12 min read

Secure AWS Architecture for AI and Media Applications

How to structure IAM, WAF, VPC, S3 access patterns and API Gateway security for AI-powered media applications — with practical CloudFormation examples.

28 July 2024Read
Research11 min read

From 2D Orthographic Views to Procedural 3D Models

Research approach and pipeline design for converting 2D engineering drawings into parametric 3D models using computer vision and Blender scripting.

15 June 2024Read

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